

And as in many turn-based JRPGs, you can spend TP to perform special signature attacks. Odyssey is a “classic” RPG in the best sense, and it uses an easy-to-understand “rock paper scissors” pyramid to understand basic battle type effectiveness. This has never been done before in a One Piece game, and the second you enter your first combat in Odyssey, it feels like the most obvious fit in the world. One of the reasons One Piece Odyssey works so well is because of the team’s decision to make it a turn-based RPG. ILCA, the studio behind Pokémon Brilliant Diamond / Shining Pearl, has done us proud. It takes some time to find its stride, but not only is it a good One Piece game-it’s just a good JRPG. I feel comfortable saying that One Piece Odyssey truly feels like playing One Piece as a video game, in every sense of that phrase. So I can’t compare One Piece Odyssey to 56 legacy games. I have not played all 56 One Piece video games, because I am not god (Eneru-adjacent or otherwise).
